Game Programming Laboratory

The goal of this course is the in-depth understanding of the technology and programming underlying computer games. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.

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DirectX 9 user interfaces

Design and implementation

Alan Thorn

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.04.1 2004 10 / 4 Game Programming Laboratory Available
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Game design

Bob Bates

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.32.1 2004 10 / 4 Game Programming Laboratory Available
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Game development essentials

An introduction

Jeannie Novak

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Textbook.M.061.08.1 2005 10 / 4 Game Programming Laboratory Available
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Game engine toolset development

Graham Wihlidal

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Textbook.M.061.26.1 2006 10 / 4 Game Programming Laboratory Available
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Game programming gems 3

ed. by Dante Treglia

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.16.1 2001 10 / 4 Game Programming Laboratory Available
Textbook.M.061.16.2 2001 10 / 4 Game Programming Laboratory Available
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Introduction to 3D game Programming with DirectX 9.0

Frank D. Luna

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Textbook.M.061.15.1 2003 10 / 4 Game Programming Laboratory Available
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Introduction to 3D game programming with DirectX 9.0c

A shader approach

Frank D. Luna

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Textbook.M.061.22.1 2006 10 / 4 Game Programming Laboratory Available
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Introduction to game development

ed. by Steve Rabin

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Textbook.M.061.20.1 2005 10 / 4 Game Programming Laboratory Available
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Professional XNA game programming

For Xbox 360 and Windows

Benjamin Nitschke

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Textbook.M.061.27.1 2007 10 / 4 Game Programming Laboratory Available
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Beginning C# game programming

Ron Penton

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Textbook.M.061.29.1 2006 10 / 4 Game Programming Laboratory Available
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DirectX 9 graphics

The definitive guide to Direct3D

Alan Thorn

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.07.1 2005 10 / 4 Game Programming Laboratory Available
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The game producer's handbook

Dan Irish

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Textbook.M.061.09.1 2005 10 / 4 Game Programming Laboratory Available
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A theory of fun for game design

Raph Koster

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.19.1 2005 10 / 4 Game Programming Laboratory Available
Textbook.M.061.19.2 2005 10 / 4 Game Programming Laboratory Available
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Character development and storytelling for games

Lee Sheldon

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.13.1 2004 10 / 4 Game Programming Laboratory Available
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AI game programming wisdom

ed. by Steve Rabin

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.12.1 2002 10 / 4 Game Programming Laboratory Available
Textbook.M.061.28.1 2002 10 / 4 Game Programming Laboratory Available
Textbook.M.061.31.1 2002 10 / 4 Game Programming Laboratory Available
IL.02.11 2002 Available
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3D game engine design

A practical approach to real-time computer graphics

David H. Eberly

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.30.1 2001 10 / 4 Game Programming Laboratory Available
IL.01.7 2001 Available
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Fundamentals of game design

Ernest Adams

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.03.1 2010 10 / 4 Game Programming Laboratory Available
IL.07.1 2007 Available
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Digitale Bildverarbeitung

Eine Einführung mit Java und ImageJ

Wilhelm Burger, Mark James Burge

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.05.1 2005 10 / 4 Game Programming Laboratory Available
Textbook.M.061.05.2 2005 10 / 4 Game Programming Laboratory Available
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Game design workshop

Designing, prototyping, and playtesting games

by Tracy Fullerton, Christopher Swain and Steven Hoffman

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.17.1 2004 10 / 4 Game Programming Laboratory Available
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Game programming gems 4

ed. by Andrew Kirmse

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Textbook.M.061.18.1 2004 10 / 4 Game Programming Laboratory Available
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Business & legal primer for game development

[ed. by] S. Gregory Boyd, Brian "Psychochild" Green

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Textbook.M.061.02.1 2007 10 / 4 Game Programming Laboratory Available
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The illusion of life

Disney animation

Frank Thomas and Ollie Johnston

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.10.1 1995 10 / 4 Game Programming Laboratory Available
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Programming game AI by example

Mat Buckland

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Textbook.M.061.06.1 2005 10 / 4 Game Programming Laboratory Available
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Game programming gems 2

ed. by Mark A. DeLoura

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.14.2 2001 10 / 4 Game Programming Laboratory Available
Textbook.M.061.14.1 2001 10 / 4 Game Programming Laboratory On-site use only
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GPU gems

Programming techniques, tips, and tricks for real-time graphics

ed. by Randima Fernando

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.11.1 2004 10 / 4 Game Programming Laboratory Available
Textbook.M.061.11.2 2004 10 / 4 Game Programming Laboratory Available
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Game programming gems 5

ed. by Kim Pallister

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.24.1 2005 10 / 4 Game Programming Laboratory Available
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Game programming gems

ed. by Mark A. Deloura

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.01.1 2000 10 / 4 Game Programming Laboratory Available
Textbook.M.061.01.2 2000 10 / 4 Game Programming Laboratory Available
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3D game textures

Luke Ahearn

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.25.1 2006 10 / 4 Game Programming Laboratory Available
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GPU gems 2

Programming techniques for high-performance graphics and general-purpose computation

ed. by Matt Pharr

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.21.1 2005 10 / 4 Game Programming Laboratory Available
kbibliothek IL.05.13a 2005 Available
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Game programming gems 6

ed. by Mike Dickheiser

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.061.23.1 2006 10 / 4 Game Programming Laboratory Available