Game Programming Laboratory
-
Bob Sumner
-
Spring Semester
-
Location: rack 10, shelf 4
The goal of this course is the in-depth understanding of the technology and programming underlying computer games. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.
![]() READING ROOM ONLY
NOT AVAILABLE
![]() DirectX 9 user interfacesDesign and implementation Alan Thorn
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game designBob Bates
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game development essentialsAn introduction Jeannie Novak
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game engine toolset developmentGraham Wihlidal
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game programming gems 3ed. by Dante Treglia
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Introduction to 3D game Programming with DirectX 9.0Frank D. Luna
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Introduction to 3D game programming with DirectX 9.0cA shader approach Frank D. Luna
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Introduction to game developmented. by Steve Rabin
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Professional XNA game programmingFor Xbox 360 and Windows Benjamin Nitschke
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Beginning C# game programmingRon Penton
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() DirectX 9 graphicsThe definitive guide to Direct3D Alan Thorn
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() The game producer's handbookDan Irish
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() A theory of fun for game designRaph Koster
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() Character development and storytelling for gamesLee Sheldon
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() AI game programming wisdomed. by Steve Rabin
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() 3D game engine designA practical approach to real-time computer graphics David H. Eberly
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() Fundamentals of game designErnest Adams
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() Digitale BildverarbeitungEine Einführung mit Java und ImageJ Wilhelm Burger, Mark James Burge
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game design workshopDesigning, prototyping, and playtesting games by Tracy Fullerton, Christopher Swain and Steven Hoffman
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game programming gems 4ed. by Andrew Kirmse
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Business & legal primer for game development[ed. by] S. Gregory Boyd, Brian "Psychochild" Green
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() The illusion of lifeDisney animation Frank Thomas and Ollie Johnston
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Programming game AI by exampleMat Buckland
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game programming gems 2ed. by Mark A. DeLoura
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() GPU gemsProgramming techniques, tips, and tricks for real-time graphics ed. by Randima Fernando
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game programming gems 5ed. by Kim Pallister
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game programming gemsed. by Mark A. Deloura
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() GPU gems 2Programming techniques for high-performance graphics and general-purpose computation ed. by Matt Pharr
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() Game programming gems 6ed. by Mike Dickheiser
|
||||||||||||||||||||||||||||||
![]() READING ROOM ONLY
NOT AVAILABLE
![]() ![]() 3D game texturesLuke Ahearn
|