Virtual Humans

Human digitalization is required in many applications, such as AR/VR, robotics, games, and social networking. The course covers core techniques and fundamental tools necessary for perceiving and modeling humans. The main topics include human body modeling, human appearance and motion modeling, and human-scene interaction capture and modeling.

AVAILABLE
READING ROOM ONLY
NOT AVAILABLE
ONLINE VERSION
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Deep learning

Ian Goodfellow, Yoshua Bengio and Aaron Courville

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.153.02.1 2016 12 / 5 Virtual Humans Available
Textbook.M.197.01.1 2016 11 / 3 Machine Perception Available
Textbook.M.197.01.2 2016 11 / 3 Machine Perception Available
Textbook.M.197.01.3 2016 11 / 3 Machine Perception Available
Textbook.M.022.03.2 2016 9 / 4 Computer Vision Available
Textbook.M.022.03.3 2016 9 / 4 Computer Vision Available
Textbook.M.022.03.4 2016 9 / 4 Computer Vision Available
Textbook.M.153.02.2 2016 12 / 5 Virtual Humans Unavailable
Textbook.M.022.03.1 2016 9 / 4 Computer Vision 3.12.2024 Unavailable
Textbook.M.197.01.4 2016 11 / 3 Machine Perception 11.12.2024 Unavailable
AVAILABLE
READING ROOM ONLY
NOT AVAILABLE
ONLINE VERSION
cover image

Computer vision

Algorithms and applications

Richard Szeliski

Signature Year Rack/Shelf Lecture Return Date Status
Textbook.M.022.04.1 2022 9 / 4 Computer Vision Available
Textbook.M.153.01.1 2011 12 / 5 Virtual Humans Available
Textbook.M.022.02.1 2011 9 / 4 Computer Vision Available
Textbook.M.022.02.2 2011 9 / 4 Computer Vision Available
Textbook.M.022.02.3 2011 9 / 4 Computer Vision Available
Textbook.M.022.04.2 2022 9 / 4 Computer Vision 2.12.2024 Unavailable
Textbook.M.022.04.3 2022 9 / 4 Computer Vision 3.12.2024 Unavailable