Computer Graphics
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Markus Gross, Marios Papas
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Autumn Semester
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Location: rack 7, shelf 3
This course covers fundamental and advanced concepts of modern computer graphics. Students will learn the fundamentals of digital scene representations, advanced physically-based light transport algorithms for generating photorealistic images from these scene representations, and inverse rendering methods for recovering digital scene representations from captured images.
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![]() ![]() OpenGL programming guideThe official guide to learning OpenGL, version 4.3 Dave Shreiner... [et al.] ; The Khronos OpenGL ARB Working Group
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![]() Computer graphicsPrinciples and practice James D. Foley ... [et al.]
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![]() ![]() A sampler of useful computational tools for applied geometry, computer graphics, and image processingDaniel Cohen-Or ... [et al.] (ed.)
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![]() ![]() Physically based renderingFrom theory to implementation Matt Pharr, Wenzel Jakob, Greg Humphreys
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![]() ![]() Polygon mesh processingMario Botsch ... [et 4 autres]
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![]() ![]() Curves and surfaces for CAGDA practical guide Gerald Farin
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![]() ![]() Computer graphicsPrinciples and practice John F. Hughes ... [et al.]
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